Each of the classes offers a boost to one of the player’s stats such as strength, vitality, agility and wisdom. The game opens with a character creation screen which allows the player to make their hero and choose one of the four classes - butcher, sailor, prospector or merchant. As the player, it's your job to seek out a new energy source and save the people of Cordeus. There are legends of a previous civilisation which thrived using a different energy source, but investigation into the people, known as Aetherkin, is forbidden by law and taboo. However, the supply of whale oil is running thin and a new energy source needs to be found in order for the population to survive. The events of Windforge take place in Cordeus, a steampunk-inspired world where clusters of land float in the sky, and whale oil is the primary source of fuel - think Dishonored crossed with Skyward Sword. However, having spent around 10 hours with Windforge, I can say that I now certainly understand the appeal of the genre, even if this RPG-infused title is lacking in many departments. I’ll preface this review by saying that before playing Windforge my experience with the 2D sandbox genre consisted of a whopping 37 minutes stumbling around in Terraria, not really understanding the point of the game. Reviews // 22nd Apr 2014 - 9 years ago // By Matt Girdler Windforge Review
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